Read my latest article: 8 things I look for in a Ruby on Rails app (posted Thu, 06 Jul 2017 16:59:00 GMT)

Launching Ruby on Rails projects, a checklist

Posted by Mon, 15 Dec 2008 00:28:00 GMT

Since publishing this article, I have given a talk on this topic at Rails Underground 2009. I invite you to checkout the slides.

As mentioned in a recent post, I’m hoping to share some lessons that were learned throughout the process of launching a client project. Over the past few years, we’ve been part of several dozen client projects and the big launch date is always an anxiety-filled, yet exciting point for the client and our team. I wanted to provide a quick list of a few the things that our team considers vital before launching that next big project. While most of these things might seem obvious, it’s still good to cover the basics and I hope a few people find it helpful.

Hosting

Our company has been offering Ruby on Rails hosting for nearly four years and a few years longer with the PHP5 and PostgreSQL world. Given that, we’ve seen customers come to us at the last minute before they launch and wanting to get things setup and deployed right away. Quite often, this is their first experience deploying a Ruby on Rails application and there has historically been a semi-steep learning curve to do this. It’s really encouraged that you get this stuff figured out ahead of time. If you’re lucky, some hosting companies might offer cheaper plans so that you can begin to get things setup a few months or ahead of time and upgrade your plan prior to the big launch. This is how our Rails Boxcar hosting plans work.

We’ve seen a lot of customers avoid engaging with a hosting company more than a week or two before their launch because they want to reduce their monthly expenses, but the reality is that if you end up saving yourself a few hours of work by not scrambling at the last minute to get things setup, the hosting costs will pay for themselves. Several of our customers have learned this the hard way and as a result, this has resulted in extra stress that might have been avoidable if things had been ready earlier on.

The basic process that our team is to get a real deployment environment setup as early in the design and development process as possible. Often times, this will be 4-6 months before launch on larger projects. In our process, we aim to have a staging environment that mirrors our production environment. We tend to use a Boxcar Lite plan for our own client projects and get the deployment process working and automated. When it’s time to launch, we can easily upgrade the Boxcars with more resources to one or more Plus plans.

If you’re in the market for a hosting company, do keep us in mind, but if we can offer any advice, be sure to find out how you can scale upwards to meet your initial 3-6 month growth targets. Don’t worry about planning too far ahead in the future, until you see how traffic picks up and how the application and databases perform, you’ll be spending a lot of time guessing without data. If you’re new to this and aren’t sure, I’d encourage you to speak with a Ruby on Rails deployment specialist.

A few things to consider here:

  • Get your Capistrano or Vlad deployment tasks setup early. Make sure everything works and set it up to work with multiple deployment environments. (staging, production, etc.)
  • Use the HTTP Basic Authentication, which is available in Ruby on Rails to keep peeping toms (competitors, search crawlers, spammers, etc.. ) out of your project while you’re deploying to your staging environment. We tend to give out a .htaccess user/pass with this method to the stakeholders so they can access the site whenver they need to.
    • Rails documentation on HTTP Basic Authentication: view docs
    • Watch a Railscast for using HTTP Basic Authentication: watch screencast
  • Get your automated tasks (cron jobs) setup way before launch. Verify that things are working here at the right times
    • Extra-credit: Check server time settings to make sure you’re not running big tasks at time periods when heavy traffic is expected
  • Make sure your hosting provider has monitoring setup. It’s good to gauge uptime % from launch
    • Extra-credit: Setup your own monitoring with Pingdom or similar service to make sure you know when things are down. (You can audit your hosting provider this way!)

There are a handful of really great hosting companies out there for Ruby on Rails. Be sure to do your homework early! This isn’t something you want to do at the last minute.

Reminder: Keep your project releasable at all times.

Search Engines and Analytics

Before the big launch, be sure that you have outlined a consistent pattern for managing the HTML page titles on each page. Getting targeted traffic to your new web application is (usually) vital. Our team has adopted a basic pattern that we use throughout the application. This way we don’t have to go through at the last minute and figure out where titles are and/or aren’t being set.

In a previous post, I shared a basic plugin that our team uses on projects to manage page titles on a view-by-view basis.

Additionally, be sure to take advantage of using descriptive permalink URLs.

Another tip is to setup your application with analytics (google analytics is free!) If there is one thing that I wish we had setup from day one on every project in the past, was a set of conversion goals. So, be sure to get into your analytics account and prepare your application so that you can track these goals from the moment your application is launched. Collecting as much data about your visitor’s usage habits is going to help you in the coming weeks and months as you tune things based off of feedback and this data. Also, after you begin to introduce changes, you can analyze these metrics to verify that you’re improving things and not the opposite.

So, be sure that you are doing the following:

  • Have implemented descriptive page titles and urls
  • Are ready to track your site visitor’s usage habits from the starting gate
    • Conversion goals for obvious things like: sign-ups/registrations, viewing your product tour, contact requests, etc.

When Things Go Wrong / Tracking Exceptions

What happens when things go wrong? We’ve been amazed by how many projects we’ve seen have been in production for months/years and lacking something that seemed so obvious. Exception notifications! All too often, we’ve seen teams totally unaware that things were failing for their customers and not being reported to anybody. The easiest way to track exceptions in the past was to use the exception_notification plugin that the Rails team manages. You can have this plugin send your development team emails with a backtrace and all the goodies that’d normally show up in a 500 error. At a minimum, you should be using something like this.

  • Tip: Make sure your hosting environment can send out emails! (otherwise, you’ll never know about these problems…eek!)

However, in the last year, the Rails community has seen two options, Exceptional and Hoptoad introduced for managing exceptions. Our team has only used Exceptional so far, because our good friends at Contrast invited us to be early beta-testers for their new service. We love the Exceptional’s integration with Lighthouse, which is the bug/issue tracking application that we’re currently using. With Exceptional, our team is able to search through and track exceptions in our application and have a good meter on the overall health of our application. This solution works so much than the email-based approach because we can track which exceptions have been opened and sent to Lighthouse and if they’ve been closed by someone already.

I’ve heard great things about Hoptoad as well, but have yet to test it out. Would be interested to read a comparison between the two and am curious if there are other services for this currently.

Non-default 404 and 500 pages

Honestly, this is one of those things that we tend to forget about until the last minute. When you’re launching a new project, you’re bound to have a bug and/or a few broken links not accounted for. What you want to avoid is having your customers end up on an unhelpful page that looks like this:

The page you were looking for doesn't exist (404)

It doesn’t take too long to put something together that is a bit more helpful for your visitors.

AlphaClone — Page not found

So, do yourself a favor and add a ticket for your designers to design a custom 404 and 500 pages to replace the defaults that are provided by Ruby on Rails in public/.

Hold your client’s hands

If you’re working with startups, do remember that this is quite possibly their first launch. It’s important to remember that they’re going to be going through their own spectrum of feelings and it’s our job to help get them through the process with an eased mind. Show them that you have things covered, that things are ready to go, alert them when things pop up… in a nutshell. Keep them informed about the challenges and do what you can help to manage their stress. If they’ve just contracted you for an extended period of time to help get their big idea designed and developed, remember that this launch is just the beginning of the race for them. They have a big journey ahead of them and you just helped them get their new car engine built. Make sure they know that things are likely to breakdown along the way, need to be refueled (refactor! refactor!), and need service repairs. The worst thing you can do is set the expectation that nothing will go wrong once their application is released into the wild. They need to budget for this early on so that they can pace themselves after launch. (this is a big topic definitely worth of it’s own post)

Just remember that this should be a big celebration for your team and client. Remember to celebrate! (and then follow it with a retrospective)

In Conclusion

As mentioned, these are just a handful of things that we have learned to avoid overlooking (through trial and error). I’m hoping to share more thoughts on launching in the near future and would love to hear from all of you on things that you’ve come across. What works? What doesn’t work?

What is on your checklist for launching successful projects?

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Campfire messages in Growl

Posted by Wed, 05 Mar 2008 21:24:00 GMT

Our team has slowly been transitioning from IRC to Campfire (iPhone interface helped with this decision) for internal team discussions. Earlier today, I decided to setup Campfire to connect to Growl. There are a few scripts to do this, but I figured that I’d consolidate the steps here for my teammates and share with everyone else in the process.

Step 1: Get stuff installed

You’ll need to install the following programs on OSX.

  • Growl (install and run it)
  • Fluid.app (run a web site in it’s own desktop app)
    • Follow instructions on their homepage (requires restart of Safari)

Step 2: Setup Campfire

Once you have everything installed, you can go ahead and create your Campfire Fluid application. You’ll need to provide your Campfire URL and a name for the application.

Campfire Fluid
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Once you get it running, you should be able to run your Campfire application in it’s own window.

Campfire: Blogging
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Step 3: Install the Campfire Growl script for GreaseKit

Next, you’ll want to install this script, created by Tim Harper, on userscripts.org within your Campfire Fluid.app instance.

Under the Userscripts menu, you’ll see: Browse Userscripts.org.

Userscripts
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Find your way to the script (search for: “Campfire Growl”) to find and install the script.

Growl Notifications with messages for campfire and fluid 2013 Userscripts.org
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Once it installs, you’ll then need to activate it in the Fluid applications management interface. Within Campfire application, go to Userscripts > Manage Userscripts.

manage userscripts
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Then activate it like so:

activate growl
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..and that’s it! When you’re not focused on Campfire… you should see Growl notifications when other people are talking in the active room.

Tip: Save your users 15+ seconds of their day

Posted by Thu, 31 Jan 2008 17:42:00 GMT

Since understanding the context is so important when designing interfaces, I wanted to point out one of those things that caused me to shake my head at.

When logging into our Basecamp account this afternoon (via openid)... I was presented the following helpful notice.

know your user
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What’s amusing in this scenario… is that I’m sure that Basecamp knows that I’m logged in via openid and it is, in fact, displaying the OpenBar across the top of the page. Yet, it’s making this helpful recommendation that I’m obviously already aware of.

What harm is there? Well, in this scenario, I caught it and thought, “wow, this isn’t helpful or informative.” Over time, it’s these short-lived experiences that affect our overall perceptions of the product.

When we’re designing and developing applications, we must be very consistent with how we communicate with our audience. We don’t need to provide them information that isn’t relevant to them.

I’m not picking on Basecamp here, I’m sure that they have great intentions with this, but as a developer, I know that it doesn’t take a whole lot of extra work to avoid small problems like this, which could lead your people to feel like you’re not being respectful of their time.

Saving customers 15-30 seconds is something that we can quantify.

  • 100 customers = 25-50 minutes
  • 1,000 customers = ~4-8 hours
  • 10,000 customers = 40-80 hours
  • etc…

Just a little reminder that it’s easy for us to overlook things like that can make a difference.

Embracing Failure, part 1

Posted by Tue, 10 Apr 2007 20:38:00 GMT

I’m currently reading To Engineer is Human, by Henry Petroski and found the following applicable to software development and managing client and customer expectations.

“As much as it is human to make mistakes, it is also human to want to avoid them. Murphy’s Law, holding that anything that can go wrong will, is not a law of nature but a joke. All the light bulbs that last until we tire of the lamp, all the shoelaces that outlast their shoes, all the automobiles that give trouble-free service until they are traded in have the last laugh on Murphy. Just as he will not outlive his law, so nothing manufactured can be or is expected to last forever. Once we recognize this elementary fact, the possibility of a machine or a building being as near to perfect for its designed lifetime as its creators may strive to be for theirs is not only a realistic goal but also a reasonable expectation for consumers. It is only when we set ourselves such an unrealistic goal as buying a shoelace that will never break, inventing a perpetual motion machine, or building a vehicle that will never break down that we appear to be fools and not rational beings.”

I’m sure that most of us are guilty of having high expectations for products that we purchased. (why does my ipod screen scratch so easily when in my pocket?) We also set high expectations for the code that we develop, which is why we (hopefully) continue to refine our process. We’re bound to time and budget constraints, which often prevent us from testing every imaginable edge case. Given our constraints, problems are almost always going to arise. It’s no wonder that we see Test-Driven Development as an important part of a healthy development process. We want to catch our failures as early as possible.

Our clients often have high expectations and it’s almost always very reasonable. That’s not to say that some clients will not have highly irrational expectations. It’s our job to manage these expectations as best as possible.

Do we mislead our clients by convincing them that our TDD/BDD process is going to prevent any bugs from creeping from the woodwork after the development cycle is finished?

“I thought that we paid you to fully test the code?”

Really… is that even possible? Can we predict (and test) every possible interaction within an application? Highly unlikely.

What we can do is plan for and embrace failure. We can help our clients understand that almost every application needs to be maintained after it’s initial development cycle. Bugs are inevitable and there needs to be a clear process for handling them.

Perhaps I’m abusing the bug fixing process by calling it a failure… but I’ve also found that yes… many bugs are due to failure. Whether that be a failure to specify application behavior, a failure to understand the project goals, a failure in communication, ...or maybe a failure in our software architecture. We’re constantly failing.. and it’s okay!

IT’S OKAY TO FAIL! (some of the time…)

“No one wants to learn by mistakes, but we cannot learn enough from successes to go beyond the state of the art. Contrary to their popular characterization as intellectual conservatives, engineers are really among the avant-garde. They are constantly seeking to employ new concepts to reduce the weigh and thus the cost of their structures, and they are constantly striving to do more with less so the resulting structure represents an efficient use of materials. The engineer always believes he is trying something without error, but the truth of the matter is that each new structure can be a new trial. In the meantime the layman, whose spokesman is often a poet or writer, can be threatened by both the failures and the successes. Such is the nature not only of science and engineering, but of all human endeavors.”

As we’re creating these virtual structures… are we really taking the time to reflect on our failures? This is why some teams adopt practices like iteration retrospectives and post-mortems.

I’ll end this with a few questions, which I hope that you’ll share your experiences about…

  • In what ways is your team embracing the failures of your development projects?
  • How do you help manage your clients expectations… so that they too can plan for and embrace failure? Isn’t their new business venture on the web… likely to experience some failure?

We have so much to learn…

Poor Communication and IT Projects

Posted by Mon, 12 Mar 2007 21:25:00 GMT

InformationWeek has a short story titled, Poor Communications, Unrealistic Scheduling Lead To IT Project Failure.

“Communications failures top the list of reasons IT projects fail, according to poll results from the Computing Technology Industry Association.

About 28% of 1,000 respondents identified poor communications as the main cause of project failure, according to CompTIA, which offers project management training.”

So, while we’re all spending so much of our time focused on improving our technical skills, are we also investing our time into becoming communication superstars?

If you look back at the following posts, you’ll see some links to some excellent books on this topic.

Seth Godin on Dialogue

Posted by Fri, 09 Mar 2007 16:37:00 GMT

It appears that Seth Godin is catching on to the concept of Dialogue.

Seth writes, “Some organizations are good at listening. Some are good at talking. A few are even good at both.”

I’ve been spending a lot of time thinking about how I listen to clients, employees, friends, and family. All of our relationships are a series of conversations. Sometimes we can have healthy dialogue, sometimes we just fall victim to debate. (see Dialogue vs Debate)

If you’re really interested in Dialogue, I’d encourage you to review the technology of Dialogue... and check out the Dialogue-Driven Development project and introduce yourself.

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